Lenovo Partners With Starlight Children’s Foundation to Enhance Power Of Virtual Reality in Pain Management

Lenovo, a known Fortune Global company that is focused on providing innovative technology which helps to advance development and progress in the society, recently released its preview reports. These reports indicate a higher confidence, from people on the power of virtual reality on health management. More specifically, this virtual reality is now considered a good replacement for general anesthesia in alleviating pain.

Dilip Bhatia, Vice President of User and Customer Experience, Lenovo, commented, “As technology transforms the world into a more intelligent and inter-connected place, Starlight Virtual Reality is one of many examples of Lenovo’s commitment to creating smarter technology that transforms society. We believe this responsibility falls to global technology providers to collectively develop solutions to solve larger societal issues, such as in the health care sector. In addition, our new global survey shows that people around the world share our belief that technology can benefit humankind in crucial areas such as health and wellness.”

By collaborating with Starlight Children’s Foundation in using the Lenovo Mirage Solo VR headset in its Starlight Virtual Reality program, pediatricians at Children’s Hospital Colorado and hundreds of Starlight partner hospitals and healthcare facilities in the US have used these headsets as a procedural tool for critically ill young patients, primarily to reduce anxiety during mild to moderately painful procedures.

Adam Garone, CEO, Starlight Children’s Foundation, commented, “We believe happy children heal faster, and the astounding impact of Starlight’s Virtual Reality program at Children’s Hospital Colorado affirms our belief in the transformative power of technology to positively affect a child’s experience in the hospital. We’re extremely grateful to all parties for their generous support in working alongside us to develop this program and in ensuring that we can continue to deliver it at such a large scale to thousands of children at hundreds of hospitals.”

By using this method, it has become possible to perform painful procedures with the patients being awake, thereby helping to reducing costs, cut down on procedure time and more importantly, help to prevent the adverse effects that could come about as a result of the use of general anesthesia on the body.

Joe Albietz, MD, Medical Director at Child Life, Children’s Hospital Colorado, commented, “Due to the distressing nature of treatments such as a lumbar puncture, where a needle is used to withdraw spinal fluid and sometimes administer medication, our patients often receive the procedure under general anesthetic. Virtual Reality can be used in place of general anesthesia to help tolerate pain, and in fact, it is having a profound impact on the quality of life of our hospitalized children. We are seeing children who used to require general anesthesia, now able to be fully awake with minimal medications.”

This survey was conducted March 31st– April 27th, 2019 and the overall margin of error is +/- 1 percentage point. It involved about 15,226 people of the adult age range (18+) across a range of 10 global markets.

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